0.6.6 New AI Movement
0.6.6
//Fixes
Fixed MaxHealth and MaxOxygen not getting replicated.
Fixed Character walking sidewards up hills.
Fixed Character Jumping height varying based on look direction.
Fixed Character crouching moves him into the ground.
Fixed inconsistent fall damage.
Fixed AI falling causes them to rubber band.
Fixed AI walking in Circles after killing player.
Fixed Sentinel not targeting player.
Fixed Accessories not getting added.
//Server
The server now restarts the Map every 5 hours.
//AI
Chaser, Insect, and Sentinel are now using a new movement component which will provide a better replication and more complex movement like jump attacks, dodges, etc.
//Player
The player Character Now using a new Movement component for better replication.
//Misc
Added basic controller input for walking running and shooting, more will be added later.
Added Resource respawning, the resource save file might get reset with this update.
An oxygen station will automatically be spawned after the first login, and destroy itself after it's empty.
Added an experimental debug line to show if a player is connected to an Oxygen Station.
//Landscape
Exchanged the Sand texture with a new Sand Rock texture.
//Post-process
Added Camera post processing for sharpening and distance fog.
Files
Get Celestial
Celestial
Status | In development |
Author | Caboose413 |
Genre | Adventure, Survival |
Tags | 3D, Atmospheric, Exploration, First-Person, Multiplayer, Open World, Singleplayer, Unreal Engine |
More posts
- 0.8.5 UI, Quest Events, New Engine Version.Sep 16, 2019
- 0.8.0 New Caves.Sep 03, 2019
- 0.7.5 New Ancient Ruins.Jul 15, 2019
- 0.7.0 Major Level Changes.Jun 03, 2019
- 0.6.5 Fall dmg, Ambient music, damage effects.Apr 28, 2019
- 0.6.0 Major update, New Planet.Mar 01, 2019
- 0.5.5 Major UI changes, New Resources and items.Jan 02, 2019
- 0.5.4 hotfixDec 25, 2018
- 0.5.4 new Server, improved inventory.Dec 24, 2018
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